Sketching buoys today. I think this one will have to become a painting very soon...
©2014 Jennifer Georgeadis. 14cm x 17cm, graphite on sketchbook paper
Jen's Art in Games (guest blog by Demetrios Georgeadis)
In my last guest blog post I showed you how Jen and I are developing the graphics for a sky in our upcoming 2D side scrolling action game. I showed you some of the clouds she had made, and how by layering them we can create
a rich looking sky. This time, she has been working on a moon. She's painted the moon at a resolution of 2048 pixels by 2048 pixels:
©2014 Demetrios and Jennifer Georgeadis. Digital oils
©2014 Demetrios and Jennifer Georgeadis. Digital oils
©2014 Demetrios and Jennifer Georgeadis. Digital oils
©2014 Demetrios and Jennifer Georgeadis. Digital oils
Today I've been working on a moon for our game. When I came up with something I liked, I put it in an appropriate environment to get a sense of what it will look like. Wednesday, Demetrios will be blogging, and will show my moon in a slightly different, more game-specific environment. Exciting!
©2014 Jennifer Georgeadis. 34cm x 17cm, digitally painted using Corel Painter 12
And now you're back to me blogging :) .
This was a fast drawing of Angels with Bagpipes on the Royal Mile in Edinburgh, while visions of clouds and moons and planets dance in my head...
©2014 Jennifer Georgeadis. 21cm x 22cm, ink on sketchbook paper
Guest Blogger!
My name is Demetrios Georgeadis and I'm guest blogging for Jennifer today. I'm also her husband and cofounder of our game development company, Walking Hibernation.
In my guest posts I hope to bring some insight into the development of our first, as yet unnamed side-scrolling action game. I want to show you how I, as programmer, take Jennifer's graphics and weave them into a beautiful experience.
Today I'll show you the development of the graphic elements of the sky. For this game we decided to use a painted look for the graphics, which is something of a departure from the styles we've used in the past.
Graphics in a 2D game are drawn with what's called the 'Painter's Algorythm'. Simply put, when drawing onto the screen, you draw objects from furthest to closest. This is how oil painting works, thus the name.
Jennifer created two wispy clouds for the high clouds in the sky:
©2014 Demetrios and Jennifer Georgeadis. Digital oils
She then created two puffy clouds for the lower cloud formations:
I tried to sketch a few objects on my desk using as few lines as possible to capture the shape, and in some cases, I successfully used only one line. This was a challenge meant to force me to be as economical as possible with line, while also being as accurate as I could:
©2014 Jennifer Georgeadis. 13.5cm x 12cm, digital ink on rough artist's paper
Studying wispy clouds today:
©2014 Jennifer Georgeadis. Digitally painted using Corel Painter 12
©2014 Jennifer Georgeadis. Digitally painted using Corel Painter 12
Hm. I did warn that this might happen...
©2014 Jennifer Georgeadis. 15cm x 10.5cm, graphite on sketchbook paper
This was one of the many mountains we photographed on the trip to the Columbia Icefields. I realize that some of the same challenges apply when sketching mountains as when sketching rocks. Establishing the correct tonal values is essential in describing the angles present in the object.
©2014 Jennifer Georgeadis. 13cm x 18cm, graphite on sketchbook paper
This was the very beautiful, serene view of Patricia Lake we enjoyed over the weekend. We took one of the rowboats out onto the lake one morning and enjoyed the quiet surroundings and still water.
©2014 Jennifer Georgeadis. Photo courtesy of Demetrios Georgeadis